Postat i: Game Design
Concept:
Our thought about theme old games vs. new, ended up in an idea about how to take the puzzle-game genre further, examples: Tetris, Dr. Mario. We want to go outside the usual playing phenomena were you are sitting playing for hours and hours. The platform that we are going to use is like an aquarium with magnetic Tetris-shaped blocks inside. The material might be Plexiglas; it’s supposed to be a player versus player game where you compete under time pressure and the stress factor from your opposing player. The users of the game are universal. Not only is this game a perfect way to get your body going, you also really need to use your brain to get the different parts together.
Our idea developed into a flash based game where you can play one player vs. the computer or two players against each other. The idea and the design are based on dr. Mario in some ways. Player one is a figure that has to avoid the blocks that is coming down, and has to try to climb up, to get out of the bottle. Player two is arranging the blocks, trying to hit player one and at the same time try to put the blocks right. So with other words, player one wins if he climbs out of the bottle without getting hit by player two. Player two wins if he hits player one and can arrange the blocks as well. The target group is universal.
Features:
Stealing the opponents figures
Move your body
You can be really mean to one another
Improve your stress limit
Player vs. player
Medium for interaction
Two games in one
Conclusion after critic session:
Maybe to make the first two levels in flash with the ”bottles”. The third level could be in the watertank as we discussed in the beginning. In this way it will be sort of a transmedial game.
Postat i: Game Design
Jag har anmält mig….så nervigt..Jag gjorde det för att få bättre kunskap om Gamedesign och för att det är intressant. Men jag visste inte det var så här tufft
Men det ska bli riktigt roligt!!!! Verkligen en utmaning och I like
Nordic Game Jam is a weekend workshop in February 2-4th 2007 at the IT University in Copenhagen, Denmark. The workshop is about “making a game in a weekend”, dealing with game design and technical issues, as well as meeting other people working with game design and development.
Who?
• Experienced developers (designers, musicians, artists, programmers, etc.) who want to work in a smaller format and try out new gameplay ideas.
• Self-taught game developers who want to test their skills and expand their professional network in the industry.
• Students who attend a game education (IT University / DADIU in Denmark/ K3 and SOFE in Sweden etc.), as well as other students with an interest in computer games.
What and how?
The workshop is technologically agnostic, but all the games created must follow three of the following five themes, which three themes is up to the group:
1. Must contain a reference to Nordic culture ( eg. stories/art/design/music).
2. Must have more than one way to complete the game (eg. negotiations / kill all).
3. Must contain H2O in some form (water/ice/steam).
4. Must have a time limit.
5. Must be playable with one hand.
Program
Friday
15:30-20. Setup of Equipment
14: Introduction to XNA Studio by Microsoft – for those who are interested.
16: Introduction to UNITY by OTEE – for those who are interested.
18: Introduction to Hammer by Palle Ehms from DADIU – for those who are interested.
18: Check in and mingling.
20: Welcome talk: Introduction to the task and participant introduction.
22: 3, 2, 1, Go…..
Saturday
9-10: Breakfast.
10-11: Status: Presentation by groups: The ideas of each group and how the groups will try to solve them.
13-14: Working Lunch.
19-20: Dinner.
Sunday
9-10: Breakfast.
10-11: Status by groups: Issues / successes in the groups, and what it takes to finish on time.
13-14: Working Lunch.
16-19: Presentation of games and feed-back from a panel of experts and co-participants:
19: Selection of winners by the panel and ”participant’s choice”.
20: Over and out for Nordic Game Jam – see you next year!
Postat i: Suzanna
Hela hösten har varit helt bisarr. Hela vintern likaså. Vilket slit och vilken press och att inte tala om stressen. Car dag i skolan. Hemma vid 17 med barnen. 19.30 när barnen lagt sig så satte man sig och programmera. Om inte man programmerade på dagen så var det mattan man byggde på i skolan. Idag…om 3 minuter är sista chansen för att lämna in labbarna eller ha projekt klara för att bli godkända. Jag har slitit som ett djur med det den senaste tiden. Jag har slitit och jobbat hela hösten, det har varit den tuffaste terminen någonsin. Fy för.
Suttit upp till 3-4 på morgonen på vardagar, helger…inget liv..och jag är klar…Äntligen….med labbarna och projekt. Nu hoppas jag på att bli godkänd också så klart. Vi blev godkända både på tidning och carpetpeople. Blir jag godkänd på min anslagstavla så har jag satt mina 60 p på högskolan!!! 1 1/2 år gjort!!!!
Det innebär att jag börjar räkna neråt. Halva tiden kvar… OJ vad tiden går fort..
Nu börjar en 10 p kurs i Game Design. NI kan läsa om det på fliken Game Design där uppe och så kan ni se projekt osv på Projekt sidan.. Nu ska jag sova….gott….