Postat i: Game Design
Jag har anmält mig….så nervigt..Jag gjorde det för att få bättre kunskap om Gamedesign och för att det är intressant. Men jag visste inte det var så här tufft
Men det ska bli riktigt roligt!!!! Verkligen en utmaning och I like
Nordic Game Jam is a weekend workshop in February 2-4th 2007 at the IT University in Copenhagen, Denmark. The workshop is about “making a game in a weekend”, dealing with game design and technical issues, as well as meeting other people working with game design and development.
Who?
• Experienced developers (designers, musicians, artists, programmers, etc.) who want to work in a smaller format and try out new gameplay ideas.
• Self-taught game developers who want to test their skills and expand their professional network in the industry.
• Students who attend a game education (IT University / DADIU in Denmark/ K3 and SOFE in Sweden etc.), as well as other students with an interest in computer games.
What and how?
The workshop is technologically agnostic, but all the games created must follow three of the following five themes, which three themes is up to the group:
1. Must contain a reference to Nordic culture ( eg. stories/art/design/music).
2. Must have more than one way to complete the game (eg. negotiations / kill all).
3. Must contain H2O in some form (water/ice/steam).
4. Must have a time limit.
5. Must be playable with one hand.
Program
Friday
15:30-20. Setup of Equipment
14: Introduction to XNA Studio by Microsoft – for those who are interested.
16: Introduction to UNITY by OTEE – for those who are interested.
18: Introduction to Hammer by Palle Ehms from DADIU – for those who are interested.
18: Check in and mingling.
20: Welcome talk: Introduction to the task and participant introduction.
22: 3, 2, 1, Go…..
Saturday
9-10: Breakfast.
10-11: Status: Presentation by groups: The ideas of each group and how the groups will try to solve them.
13-14: Working Lunch.
19-20: Dinner.
Sunday
9-10: Breakfast.
10-11: Status by groups: Issues / successes in the groups, and what it takes to finish on time.
13-14: Working Lunch.
16-19: Presentation of games and feed-back from a panel of experts and co-participants:
19: Selection of winners by the panel and ”participant’s choice”.
20: Over and out for Nordic Game Jam – see you next year!
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