Postat i: Game Design
Concept:
Our thought about theme old games vs. new, ended up in an idea about how to take the puzzle-game genre further, examples: Tetris, Dr. Mario. We want to go outside the usual playing phenomena were you are sitting playing for hours and hours. The platform that we are going to use is like an aquarium with magnetic Tetris-shaped blocks inside. The material might be Plexiglas; it’s supposed to be a player versus player game where you compete under time pressure and the stress factor from your opposing player. The users of the game are universal. Not only is this game a perfect way to get your body going, you also really need to use your brain to get the different parts together.
Our idea developed into a flash based game where you can play one player vs. the computer or two players against each other. The idea and the design are based on dr. Mario in some ways. Player one is a figure that has to avoid the blocks that is coming down, and has to try to climb up, to get out of the bottle. Player two is arranging the blocks, trying to hit player one and at the same time try to put the blocks right. So with other words, player one wins if he climbs out of the bottle without getting hit by player two. Player two wins if he hits player one and can arrange the blocks as well. The target group is universal.
Features:
Stealing the opponents figures
Move your body
You can be really mean to one another
Improve your stress limit
Player vs. player
Medium for interaction
Two games in one
Conclusion after critic session:
Maybe to make the first two levels in flash with the ”bottles”. The third level could be in the watertank as we discussed in the beginning. In this way it will be sort of a transmedial game.
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